Educational Potential of Computer Games Simon Egenfeldt-Nielsen

ISBN: 9780826497475

Published: August 1st 2007

Hardcover

240 pages


Description

Educational Potential of Computer Games  by  Simon Egenfeldt-Nielsen

Educational Potential of Computer Games by Simon Egenfeldt-Nielsen
August 1st 2007 | Hardcover | PDF, EPUB, FB2, DjVu, audiobook, mp3, ZIP | 240 pages | ISBN: 9780826497475 | 5.71 Mb

There is increasing focus on the use of computer games across all ages. The trend is leading to educators, theorists and researchers, most especially those in the UK, US and Nordic countries, investigating how games can be effectively applied inMoreThere is increasing focus on the use of computer games across all ages. The trend is leading to educators, theorists and researchers, most especially those in the UK, US and Nordic countries, investigating how games can be effectively applied in everyday learning contexts.

In this book, based on his PhD dissertation, Simon Egenfeldt-Nielsen aims to establish a new framework for understanding educational use of computer games that go beyond what we know as edutainment. The book presents a thorough overview, analysis and discussion of current research and then goes on to create the foundation for a new approach to educational use of computer games that goes beyond current reliance on behaviorism.



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